Games where steel meets light.
Infinite Ether Interactive is an indie studio in Québec. Our first title, 7 Seals, is a dark‑fantasy souls‑like: symbiosis with your guardian angel, seven seals to break, mechanical bosses and tight, tempo‑driven combat.
7 Seals
A dark‑fantasy souls‑like where seven seals lock your gifts. Each broken boss returns a power — dash, reflecting shield, light, summon… Combat with sharp tempo: animation reading, precise parry windows, assumed punishment, and a stress bar that affects breath and stability.
Deep and ultra‑fluid system: combos and cancels, postures and guard breaks, parries/ripostes and energy reflections. Recovered gifts (dash, shield, light, summons…) combo and complement each other for aggressive and technical builds.
Aggressive and diversified: enemy families with unique timings, feints and mix‑ups, layered patterns, changing boss phases. Difficult without "free hits" — everything can be read, everything can be punished.
A complete adventure through a ravaged Earth: ashen forests, drowned ruins, gutted outposts, citadel in the distance. Shortcuts and panoramas guide curiosity.
UE5.6, Nanite/Lumen, Perforce Helix Core, Rokoko SmartSuit Pro II.
Games in production
Devlog & updates
Trailers
The studio
We are a compact but experienced team specialized in gameplay systems, optimization and technical production for AA/AAA titles. Based in Québec, we maintain a clean C++ codebase, Perforce pipelines, automation tools and a motion‑capture/animation workflow.
We handle Nanite/Lumen asset integration, memory profiling, CI/CD builds and internal tooling to speed production. We augment our core team with trusted partners (audio, VFX, localization) to deliver polished, optimized experiences.
CEO / Gameplay programming & tools
CEO / Level‑design & art direction
Technology & pipeline
- Unreal Engine 5.6 — C++ and Blueprints
- Nanite, Lumen, Water, PCG Foliage
- Perforce Helix Core (main/dev streams)
- Motion capture: Rokoko SmartSuit Pro II
- Automated builds and memory profiling
- Performance guidelines: triangle/texture budgets
- Internal QA: checklists, reproducible captures
- In-house tools: import scripts, standard materials
Contact
For press, partnerships or playtest requests:
We usually reply within 2 to 3 business days.